From ec9ba94b69e259347f71fbbcec2f0f8fe43a47a7 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 3 Dec 2010 03:52:57 -0600 Subject: DoF tweaks -- halo hiding, etc. --- .../shaders/class1/deferred/postDeferredF.glsl | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) (limited to 'indra/newview/app_settings/shaders') diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 77e3e41ea4..02712e0a5b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -73,12 +73,14 @@ void main() { //pixel is behind far focal plane float w = 1.0; - float fd = far_focal_distance; + float fd = (depth[0]-far_focal_distance)*0.5+far_focal_distance; float sc = far_focal_distance - depth[0]; - sc /= -far_focal_distance; + sc /= near_focal_distance-far_focal_distance; + + sc = sqrt(sc); sc = min(sc, 8.0); - + while (sc > 1.0) { dofSample(diff,w, fd, sc,sc); @@ -104,8 +106,10 @@ void main() { //pixel is in front of near focal plane //diff.r = 1.0; float w = 1.0; - float sc = depth[0] - fd; - sc = min(-sc/fd*16.0, 8.0); + float sc = near_focal_distance-depth[0]; + sc /= near_focal_distance; + sc *= 8.0; + sc = min(sc, 8.0); fd = depth[0]; while (sc > 1.0) -- cgit v1.2.3