From b4dba269dc5e45992ba1e6126da0c01519c51f08 Mon Sep 17 00:00:00 2001 From: Graham Madarasz Date: Thu, 7 Feb 2013 09:14:53 -0800 Subject: For MAINT-1255 Code Review: DaveP --- indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 4 ++-- indra/newview/app_settings/shaders/class1/deferred/waterV.glsl | 2 +- indra/newview/app_settings/shaders/class1/environment/waterV.glsl | 3 +-- 3 files changed, 4 insertions(+), 5 deletions(-) (limited to 'indra/newview/app_settings/shaders') diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 3427d6db57..1ae006bc8a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -151,8 +151,8 @@ void main() //spec *= shadow; //color.rgb += spec * specular; - //color.rgb = atmosTransport(color.rgb); - //color.rgb = scaleSoftClip(color.rgb); + color.rgb = atmosTransport(color.rgb); + color.rgb = scaleSoftClip(color.rgb); //color.a = spec * sunAngle2; //wavef.z *= 0.1f; diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index 9734acf005..ece34dcc4e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -85,7 +85,7 @@ void main() pos.w = 1.0; pos = modelview_matrix*pos; - calcAtmospherics(pos.xyz); + calcAtmospherics(view.xyz); //pass wave parameters to pixel shader vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055; diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index f66ba1d2d9..fec8906fd0 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -81,8 +81,7 @@ void main() pos.w = 1.0; pos = modelview_matrix*pos; - calcAtmospherics(pos.xyz); - + calcAtmospherics(view.xyz); //pass wave parameters to pixel shader vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055; -- cgit v1.2.3