From 9950c22a5568b55ff896734185e0e1181a93fcf0 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 12 May 2010 03:59:01 -0500 Subject: Fix for fullbright bump not working in deferred render. Fix for shadow artifacts around split frusta. Tweak for shadow aliasing with projectors. Fix for crash on exit in mesh thread. --- indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'indra/newview/app_settings/shaders') diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 413835515a..794c4d2761 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -77,7 +77,6 @@ float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) { - stc.z += spot_shadow_offset; stc.xyz /= stc.w; stc.z += spot_shadow_bias*scl; @@ -182,7 +181,7 @@ void main() gl_FragColor[0] = shadow; gl_FragColor[1] = 1.0; - spos = vec4(shadow_pos, 1.0); + spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; -- cgit v1.2.3