From e606b7918dc6dbe2a4048f4bbd8590bfc3eca90e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 24 Mar 2014 14:04:40 -0500 Subject: MAINT-3211 Fix for texture animations not working properly on rigged attachments when worn from inventory. --- indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders') diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl index a74290bfcd..2487110624 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl @@ -40,7 +40,7 @@ mat4 getObjectSkinnedTransform(); void main() { vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - + mat4 mat = getObjectSkinnedTransform(); mat = modelview_matrix * mat; -- cgit v1.2.3