From 2101531e7f04662ad23f33bad1e4642b6e47bb2c Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Fri, 23 Apr 2010 17:35:26 +0100 Subject: Backed out changeset b379d162769e --- indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 4 +--- indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 4 +--- indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 4 +--- 3 files changed, 3 insertions(+), 9 deletions(-) (limited to 'indra/newview/app_settings/shaders') diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 65540ad6fe..bf5dd4155c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -270,7 +270,6 @@ void main() vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; float scol = max(scol_ambocc.r, diffuse.a); float ambocc = scol_ambocc.g; - float glowresult = 0.0; calcAtmospherics(pos.xyz, ambocc); @@ -286,7 +285,6 @@ void main() vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnormpersp, vary_light.xyz); vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; - glowresult = 0.08 * dot(dumbshiny.rgb, spec.rgb); // screen-space cheap fakey reflection map // @@ -336,5 +334,5 @@ void main() col = scaleSoftClip(col); gl_FragColor.rgb = col; - gl_FragColor.a = glowresult; + gl_FragColor.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 67ef3d5280..28cfc6322e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -269,7 +269,6 @@ void main() vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; float scol = max(scol_ambocc.r, diffuse.a); float ambocc = scol_ambocc.g; - float glowresult = 0.0; calcAtmospherics(pos.xyz, ambocc); @@ -285,7 +284,6 @@ void main() vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnormpersp, vary_light.xyz); vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; - glowresult = 0.08 * dot(dumbshiny.rgb, spec.rgb); // screen-space cheap fakey reflection map // @@ -336,5 +334,5 @@ void main() col = scaleSoftClip(col); gl_FragColor.rgb = col; - gl_FragColor.a = glowresult; + gl_FragColor.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index b5c6693d3b..9f94b9e8ea 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -272,7 +272,6 @@ void main() vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; float scol = max(scol_ambocc.r, diffuse.a); float ambocc = scol_ambocc.g; - float glowresult = 0.0; calcAtmospherics(pos.xyz, ambocc); @@ -288,7 +287,6 @@ void main() vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnormpersp, vary_light.xyz); vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a; - glowresult = 0.08 * dot(dumbshiny.rgb, spec.rgb); // screen-space cheap fakey reflection map // @@ -342,7 +340,7 @@ void main() gl_FragColor.rgb = col; //gl_FragColor.rgb = gi_col.rgb; - gl_FragColor.a = glowresult; + gl_FragColor.a = 0.0; //gl_FragColor.rg = scol_ambocc.rg; //gl_FragColor.rgb = texture2DRect(lightMap, vary_fragcoord.xy).rgb; -- cgit v1.2.3