From 9036d801065dcd4bc0ff03c4f7c641c434a8fbea Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 13 Feb 2023 10:12:48 -0600 Subject: SL-18664 Fix for "transparent water" off causing broken horizon line. --- indra/newview/app_settings/shaders/class3/environment/waterF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class3') diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index 98e8d189c5..3d721cd048 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -219,7 +219,7 @@ void main() fb = applyWaterFogViewLinear(refPos, fb, sunlit); #else - vec4 fb = applyWaterFogViewLinear(viewVec*1024.0, vec4(0.5), sunlit); + vec4 fb = applyWaterFogViewLinear(viewVec*2048.0, vec4(0.5), sunlit); #endif float metallic = 0.0; -- cgit v1.2.3