From 84e47f45f6974ac4dad626db3bbdf3bacebd41f8 Mon Sep 17 00:00:00 2001 From: "Graham Linden graham@lindenlab.com" Date: Thu, 8 Mar 2018 22:26:31 +0000 Subject: Get libatmosphere shader into link chain for Adv WL shaders. Point autobuild at fixed libatmosphere. --- indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class3') diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl index d27363a60c..014ab9d11b 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl @@ -33,6 +33,7 @@ in vec3 view_dir; uniform vec3 cameraPosLocal; uniform vec3 sun_direction; +uniform float sun_size; uniform sampler2D transmittance_texture; uniform sampler3D scattering_texture; @@ -54,7 +55,7 @@ void main() radiance *= transmittance; // If the view ray intersects the Sun, add the Sun radiance. - if (dot(view_direction, sun_direction) >= sun_size.y) + if (dot(view_direction, sun_direction) >= sun_size) { radiance = radiance + transmittance * GetSolarLuminance(); } -- cgit v1.2.3