From 3d73326516c73f880f46e28f14b6c515307ede91 Mon Sep 17 00:00:00 2001 From: "Jonathan \"Geenz\" Goodman" Date: Tue, 18 Jul 2023 00:14:34 -0700 Subject: Fix for irradiance breaking. Still need to fix the problem with individual faces getting tossed around though. Will work on that tomorrow. DRTVWR-583 --- indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'indra/newview/app_settings/shaders/class3') diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index d8118fab82..0152c0612a 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -217,6 +217,7 @@ void main() { color = atmosFragLightingLinear(color, additive, atten); } + color = texture(heroProbes, vec4(norm.xyz * env_mat, 0), 0).xyz; } else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) { @@ -291,9 +292,7 @@ void main() color = atmosFragLightingLinear(color, additive, atten); } } - - #ifdef WATER_FOG vec4 fogged = applyWaterFogViewLinear(pos.xyz, vec4(color, bloom)); color = fogged.rgb; -- cgit v1.2.3