From 2158162b50673afd7b93822823ce1f2be78e2842 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 30 Aug 2022 15:46:38 -0500 Subject: SL-18055 Fix for soft cube maps on chrome (don't clamp roughness value) --- indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class3') diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 998ebf8836..34ebb67c3c 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -296,7 +296,7 @@ void main() // Reference: getMetallicRoughnessInfo vec3 base = linear_to_srgb(diffuse.rgb); - float perceptualRough = max(packedORM.g, 0.1); + float perceptualRough = packedORM.g; // NOTE: do NOT clamp here to be consistent with Blender, Blender is wrong and Substance is right vec3 c_diff, reflect0, reflect90; float alphaRough, specWeight; initMaterial( base, packedORM, alphaRough, c_diff, reflect0, reflect90, specWeight ); -- cgit v1.2.3