From 6303ef5763393021d35c55a012cacfa7ee8c650e Mon Sep 17 00:00:00 2001 From: "Graham Linden graham@lindenlab.com" Date: Mon, 26 Feb 2018 16:38:50 +0000 Subject: Redo advanced atmo shader integration with SL. --- .../shaders/class3/windlight/advancedAtmoV.glsl | 43 ++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl (limited to 'indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl') diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl new file mode 100644 index 0000000000..52a7595379 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl @@ -0,0 +1,43 @@ +/** + * @file advancedAtmoV.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + +// Inputs +uniform vec3 camPosLocal; + +out vec3 view_dir; + +void main() +{ + // World / view / projection + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + + // this will be normalized in the frag shader... + view_dir = position.xyz - camPosLocal.xyz; +} + -- cgit v1.2.3 From 3dd5942776a8e3755fa75e01661b343972affbf9 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Fri, 19 Apr 2019 07:44:18 -0700 Subject: Add directory names to sentinels in shaders so shaders with same filename can be differentiated in nSight while debugging. --- indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl') diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl index 52a7595379..65bb00b1f6 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl @@ -1,5 +1,5 @@ /** - * @file advancedAtmoV.glsl + * @file class3\wl\advancedAtmoV.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code -- cgit v1.2.3