From 1eeee12ecb4753cc4b651e18474bb80de45fcede Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 20 Sep 2022 12:28:45 -0500 Subject: SL-18190 Don't allocate mips for irradiance maps because they're never generated. Disable OpenGL core profile on Intel by default. --- .../newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class3/deferred') diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl index 37fe5f53a2..463709de9e 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl @@ -364,7 +364,7 @@ vec3 tapIrradianceMap(vec3 pos, vec3 dir, vec3 c, float r2, int i) v -= c; v = env_mat * v; { - return textureLod(irradianceProbes, vec4(v.xyz, refIndex[i].x), 0).rgb * refParams[i].x; + return texture(irradianceProbes, vec4(v.xyz, refIndex[i].x)).rgb * refParams[i].x; } } -- cgit v1.2.3