From f3d4648ef5c670d519945ca72958e161d5aa12f4 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Fri, 16 Apr 2010 12:19:30 +0100 Subject: strengthen the fakey blur in the fakey ssreflections. (transplanted from 940e02cbe4fa2f996d11500392e71f3a00e1cfed) (transplanted from 1ee9eaf155ed897a5a7b86369c1f5160455094f0) --- indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class2') diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index dbccb7fb8b..1fd54b5607 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -298,7 +298,7 @@ void main() // The goal of the blur is to soften reflections in surfaces // with low shinyness, and also to disguise our lameness. float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0 - vec2 checkoffset = normalize(ref2d)*5.0*(1.0-spec.a)*(checkerboard-0.5); + vec2 checkoffset = normalize(ref2d)*9.0*(1.0-spec.a)*(checkerboard-0.5); ref2d += checkoffset; ref2d += tc.xy; // use as offset from destination // Get attributes from the 2D guess point. -- cgit v1.2.3