From b507d63566e8896af702dd10f5643dc29068a8a9 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Tue, 23 Jul 2019 11:36:22 -0700 Subject: SL-11621 Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting. --- indra/newview/app_settings/shaders/class2/deferred/skyF.glsl | 1 - indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl | 1 - indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl | 7 ++----- indra/newview/app_settings/shaders/class2/windlight/skyF.glsl | 2 -- 4 files changed, 2 insertions(+), 9 deletions(-) (limited to 'indra/newview/app_settings/shaders/class2') diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl index b826cff304..1dce85a83b 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl @@ -64,7 +64,6 @@ VARYING vec3 pos; // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -uniform vec4 gamma; uniform sampler2D rainbow_map; uniform sampler2D halo_map; diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index 3ac0fc224b..75bf8730df 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -44,7 +44,6 @@ uniform sampler2D cloud_noise_texture_next; uniform float blend_factor; uniform vec4 cloud_pos_density1; uniform vec4 cloud_pos_density2; -uniform vec4 gamma; uniform float cloud_scale; uniform float cloud_variance; diff --git a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl index 5c339f9663..68db7fcbb1 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl @@ -22,10 +22,7 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - - -uniform vec4 gamma; +uniform float gamma; uniform int no_atmo; vec3 getAtmosAttenuation(); @@ -39,7 +36,7 @@ vec3 scaleSoftClipFrag(vec3 light) } //soft clip effect: light = 1. - clamp(light, vec3(0.), vec3(1.)); - light = 1. - pow(light, gamma.xxx); + light = 1. - pow(light, vec3(gamma)); // s/b inverted already CPU-side return light; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index de6fb276aa..7146349453 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -35,8 +35,6 @@ out vec4 frag_color; VARYING vec4 vary_HazeColor; -uniform vec4 gamma; - /// Soft clips the light with a gamma correction vec3 scaleSoftClip(vec3 light); -- cgit v1.2.3