From 7c651f84234813eb0ceb2c72e0c19acf2bb15f55 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Thu, 27 Jun 2019 16:07:54 -0700 Subject: SL-11512 Modify method for nerfing additive on terrain so it doesn't trip up deferred lighting and make light artifacts. --- indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class2') diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index ee39fa81f5..d4d69f07e8 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -185,8 +185,9 @@ vec3 post_env = color.rgb; { #if !defined(SUNLIGHT_KILL) vec3 p = normalize(pos.xyz); + additive *= spec.a; float additive_angular_atten = max(0.0, dot(light_dir.xyz, p.xyz)); - color = atmosFragLighting(color, additive * additive_angular_atten * (1.0 - spec.a), atten); + color = atmosFragLighting(color, additive * additive_angular_atten, atten); color = scaleSoftClipFrag(color); #endif } -- cgit v1.2.3