From 360b3230bbfbda7988eee84a8ed04fa1696ca70a Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Wed, 22 May 2019 13:16:23 -0700 Subject: SL-11260 Make terrain underwater shader not try to light said terrain. Fix colorspace of reflected color in non-ALM shading. Tweak transparency of water further. --- indra/newview/app_settings/shaders/class2/windlight/skyF.glsl | 1 - 1 file changed, 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class2/windlight') diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index 28d185b9af..02e10b7b50 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -50,7 +50,6 @@ void main() vec4 color; color = vary_HazeColor; color *= 2.; - /// Gamma correct for WL (soft clip effect). frag_color.rgb = scaleSoftClip(color.rgb); frag_color.a = 1.0; -- cgit v1.2.3