From 16a7989f065ac0870ad147592e4604cdcb204405 Mon Sep 17 00:00:00 2001 From: Brad Kittenbrink Date: Thu, 13 Oct 2022 11:34:37 -0700 Subject: SL-18362 Fix mac shader loading --- indra/newview/app_settings/shaders/class2/windlight/skyF.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview/app_settings/shaders/class2/windlight/skyF.glsl') diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index 7146349453..7a229e0f5e 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -33,7 +33,7 @@ out vec4 frag_color; // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -VARYING vec4 vary_HazeColor; +VARYING vec3 vary_HazeColor; /// Soft clips the light with a gamma correction vec3 scaleSoftClip(vec3 light); @@ -45,7 +45,7 @@ void main() // the fragment) if the sky wouldn't show up because the clouds // are fully opaque. - vec4 color; + vec3 color; color = vary_HazeColor; color.rgb *= 2.; /// Gamma correct for WL (soft clip effect). -- cgit v1.2.3