From 0de3cd8caeec33a66306f864de9cf55827dc5651 Mon Sep 17 00:00:00 2001 From: Erik Kundiman Date: Fri, 22 Nov 2024 20:30:45 +0800 Subject: More of making operands consistently float --- indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class2/deferred') diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index e9f849a8c0..7357e27117 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -147,7 +147,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec float lit = 0.0f; float amb_da = 0.0;//ambiance; - if (da > 0) + if (da > 0.0) { lit = max(da * dist_atten,0.0); col = lit * light_col * diffuse; -- cgit v1.2.3