From c1d1d7968325403a8033fa79567f07345c49b0a8 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Wed, 19 Jun 2019 13:01:06 -0700 Subject: Sky fixes. Make class1 sky use pre-projection pos to get proper distances for attenuation. Make all sky shaders use the dist_mul again. Revert to using old sky tessellation logic (may regress bugs addressed by new tess code). --- indra/newview/app_settings/shaders/class2/deferred/skyF.glsl | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'indra/newview/app_settings/shaders/class2/deferred') diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl index 889a989985..3bdcf28363 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl @@ -141,8 +141,7 @@ void main() // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati // compiler gets confused. - //temp1 = exp(-temp1 * temp2.z * dist_mul); - temp1 = exp(-temp1 * dist_mul); + temp1 = exp(-temp1 * temp2.z * dist_mul); // Compute haze glow temp2.x = dot(Pn, lightnorm.xyz); -- cgit v1.2.3