From b0540f8189d28da66c143c5de961deaba7a86f17 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Thu, 1 Jun 2023 20:15:35 -0500 Subject: DRTVWR-559 Rebalance PBR against Blinn-Phong. --- indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class2/deferred') diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl index 9ac106149e..d678973515 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -152,7 +152,7 @@ vec3 calcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor, // spot*spot => GL_SPOT_EXPONENT=2 float spot_atten = spot*spot; - vec3 intensity = spot_atten * dist_atten * lightColor * 3.9; //magic number to balance with legacy materials + vec3 intensity = spot_atten * dist_atten * lightColor * 3.0; //magic number to balance with legacy materials vec3 speccol; color = intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv, speccol); -- cgit v1.2.3