From 94d4ae298b38630e6d936efc02d7d1a701f0ac1c Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Tue, 23 Apr 2019 12:52:48 -0700 Subject: SL-10901 part 1 Fix flicker even in no shadow ALM from pow on final_da. Shadow acne at Midday still present. --- indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class2/deferred') diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index a1d1287825..f1c06fcc8a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -106,7 +106,7 @@ void main() float final_da = da; final_da = clamp(final_da, 0.0, 1.0); - final_da = pow(final_da, light_gamma); + //final_da = pow(final_da, light_gamma); vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec3 col; -- cgit v1.2.3