From 8d57388a9ec67c6fb4dc2a17c0317f71ea294681 Mon Sep 17 00:00:00 2001 From: Rye Date: Thu, 9 Jan 2025 20:02:54 -0500 Subject: Fix world going black and white in certain locations on apple gpu (#2558) --- indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class2/deferred') diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 3e702f26be..cc9d72fae6 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -150,7 +150,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec float amb_da = 0.0;//ambiance; if (da > 0) { - lit = max(da * dist_atten,0.0); + lit = clamp(da * dist_atten, 0.0, 1.0); col = lit * light_col * diffuse; amb_da += (da*0.5+0.5) * ambiance; } -- cgit v1.2.3