From db6bb438ae2d12afb78fe7719081aba9b8fddffd Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Fri, 30 Apr 2010 09:45:44 +0100 Subject: EXT-7149 objects with white color and varied texture do not appear shiny with deferred rendering --- indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1') diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 5895ebda84..59b1720578 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -11,8 +11,9 @@ varying vec3 vary_normal; void main() { - vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; - gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0); - gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a); + vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; + gl_FragData[0] = vec4(col, 0.0); + gl_FragData[1] = vec4(gl_Color.aaa*1.5, gl_Color.a); // spec + //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0); } -- cgit v1.2.3