From b145007941c0dd9d30fadc834426e22e5a113edf Mon Sep 17 00:00:00 2001 From: Geenz Date: Thu, 18 Apr 2013 23:18:21 -0400 Subject: Fix for alpha blended objects becoming too bright when gamma correction is applied. --- indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class1') diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 97767964f0..d175d2b518 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -109,7 +109,7 @@ void main() #else vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); #endif - + diff.rgb = pow(diff.rgb, vec3(2.2)); #if INDEX_MODE == NON_INDEXED_NO_COLOR float vertex_color_alpha = 1.0; #else -- cgit v1.2.3