From abdbf45aaa05f201afd9e2f6c6be87150be2c890 Mon Sep 17 00:00:00 2001 From: simon Date: Mon, 20 May 2013 11:18:12 -0700 Subject: MAINT-2616 : Updated my Intel driver and now have orange in buttons and Inventory pull down bar causing blinks to screen. Pulled in FS code, Reviewed by Kelly --- .../shaders/class1/interface/solidcolorIntelV.glsl | 44 ++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 indra/newview/app_settings/shaders/class1/interface/solidcolorIntelV.glsl (limited to 'indra/newview/app_settings/shaders/class1') diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorIntelV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorIntelV.glsl new file mode 100644 index 0000000000..dcf38c27ce --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorIntelV.glsl @@ -0,0 +1,44 @@ +/** + * @file solidcolorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +uniform vec4 color; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); +// vertex_color = diffuse_color; + vertex_color = color; + vary_texcoord0 = texcoord0; +} + -- cgit v1.2.3