From aab98046b9971717ecdc739b2230377278c83da3 Mon Sep 17 00:00:00 2001 From: "Jonathan \"Geenz\" Goodman" Date: Thu, 1 Feb 2024 13:03:28 -0800 Subject: #677 More clipping fixes. --- indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra/newview/app_settings/shaders/class1') diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index f6d509e2c6..2dba7cb9d9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -39,9 +39,11 @@ in vec4 vary_texcoord0; in vec4 vary_texcoord1; vec2 encode_normal(vec3 n); +void mirrorClip(vec3 position); void main() { + mirrorClip(pos); /// Note: This should duplicate the blending functionality currently used for the terrain rendering. vec4 color0 = texture(detail_0, vary_texcoord0.xy); -- cgit v1.2.3