From 79d33f9d19a0c6e5ed34ffbd01a31cb2625e1ecc Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Wed, 10 Oct 2018 18:44:03 +0100 Subject: Fix names of WATER_BLUR_MULTIPILER. Give wave direction uniforms more meaningful names in shaders. Add comments on glow size/focus conversions for clarity. --- indra/newview/app_settings/shaders/class1/deferred/waterV.glsl | 10 +++++----- .../app_settings/shaders/class1/environment/underWaterF.glsl | 1 - 2 files changed, 5 insertions(+), 6 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1') diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index 9734acf005..8863869e44 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -31,8 +31,8 @@ ATTRIBUTE vec3 position; void calcAtmospherics(vec3 inPositionEye); -uniform vec2 d1; -uniform vec2 d2; +uniform vec2 waveDir1; +uniform vec2 waveDir2; uniform float time; uniform vec3 eyeVec; uniform float waterHeight; @@ -88,10 +88,10 @@ void main() calcAtmospherics(pos.xyz); //pass wave parameters to pixel shader - vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055; + vec2 bigWave = (v.xy) * vec2(0.04,0.04) + waveDir1 * time * 0.055; //get two normal map (detail map) texture coordinates - littleWave.xy = (v.xy) * vec2(0.45, 0.9) + d2 * time * 0.13; - littleWave.zw = (v.xy) * vec2(0.1, 0.2) + d1 * time * 0.1; + littleWave.xy = (v.xy) * vec2(0.45, 0.9) + waveDir2 * time * 0.13; + littleWave.zw = (v.xy) * vec2(0.1, 0.2) + waveDir1 * time * 0.1; view.w = bigWave.y; refCoord.w = bigWave.x; diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index e918bdcb9d..20280ab1c5 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -47,7 +47,6 @@ uniform float kd; uniform vec4 waterPlane; uniform vec3 eyeVec; uniform vec4 waterFogColor; -uniform float waterFogDensity; uniform float waterFogKS; uniform vec2 screenRes; -- cgit v1.2.3