From 894c9e0417e7b29aaf31c673ca040dff93eb36ef Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Tue, 22 Aug 2023 13:17:58 -0500 Subject: SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings. --- .../app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1') diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 437fa0a6d5..53474ded7f 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -40,6 +40,8 @@ uniform vec3 glow; uniform float scene_light_strength; uniform float sun_moon_glow_factor; uniform float sky_hdr_scale; +uniform float sky_sunlight_scale; +uniform float sky_ambient_scale; float getAmbientClamp() { return 1.0f; } @@ -148,8 +150,8 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou // multiply to get similar colors as when the "scaleSoftClip" implementation was doubling color values // (allows for mixing of light sources other than sunlight e.g. reflection probes) - sunlit *= 1.5; - amblit *= 0.5; + sunlit *= sky_sunlight_scale; //1.5; + amblit *= sky_ambient_scale; //0.5; // override amblit with ambient_color if sky probe ambiance is not zero amblit = mix(amblit, ambient_color, clamp(sky_hdr_scale-1.0, 0.0, 1.0)); -- cgit v1.2.3 From 43cd4e84bc01abcf2820b9557abe761fbf5e8432 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Wed, 6 Sep 2023 10:31:03 -0500 Subject: SL-19842 WIP -- Change how probe ambiance mixes with sky ambient. --- .../app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class1') diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index 53e4f02314..64e6bc9da2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -105,7 +105,8 @@ vec3 toneMap(vec3 color) color *= exposure * exp_scale; - color = toneMapACES_Hill(color); + // mix ACES and Linear here as a compromise to avoid over-darkening legacy content + color = mix(toneMapACES_Hill(color), color, 0.333); #endif return color; -- cgit v1.2.3 From 1514ade10dc0f64c476ff405256b86fb6a1d9b57 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Mon, 11 Sep 2023 09:20:00 -0500 Subject: SL-19842 WIP -- Now that probes can override ambient, unroll ambient darkening hacks. --- .../app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1') diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 53474ded7f..a8aa5a36a3 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -39,7 +39,6 @@ uniform float max_y; uniform vec3 glow; uniform float scene_light_strength; uniform float sun_moon_glow_factor; -uniform float sky_hdr_scale; uniform float sky_sunlight_scale; uniform float sky_ambient_scale; @@ -150,12 +149,9 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou // multiply to get similar colors as when the "scaleSoftClip" implementation was doubling color values // (allows for mixing of light sources other than sunlight e.g. reflection probes) - sunlit *= sky_sunlight_scale; //1.5; - amblit *= sky_ambient_scale; //0.5; + sunlit *= sky_sunlight_scale; + amblit *= sky_ambient_scale; - // override amblit with ambient_color if sky probe ambiance is not zero - amblit = mix(amblit, ambient_color, clamp(sky_hdr_scale-1.0, 0.0, 1.0)); - amblit = srgb_to_linear(amblit); amblit *= ambientLighting(norm, light_dir); } -- cgit v1.2.3