From 665567e2f97f8ec4de2810fb63d6b845e67833e2 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Sun, 7 Mar 2010 09:40:11 +0000 Subject: Remove the class2/class3 water shaders, which aren't materially different from class1 except for some minor const tweaks (I've migrated class3's tweaks into class1 on the assumption that this was what davep sees all the time) --- indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1') diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index d21575119d..5cb8bbba0f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -131,11 +131,11 @@ void main() //color.rgb = scaleSoftClip(color.rgb); //color.a = spec * sunAngle2; - //wavef.z = -0.25f; + //wavef.z *= 0.1f; wavef = normalize(wavef); wavef = (norm_mat*vec4(wavef, 1.0)).xyz; - gl_FragData[0] = vec4(color.rgb, 0.75); - gl_FragData[1] = vec4(1,1,1, 0.8); + gl_FragData[0] = vec4(color.rgb, 0.5); + gl_FragData[1] = vec4(0.5,0.5,0.5, 0.95); gl_FragData[2] = vec4(wavef*0.5+0.5, 0.0); } -- cgit v1.2.3