From 3b932c27b7b1009ef404da5a7e0613d9cd3e7bf5 Mon Sep 17 00:00:00 2001 From: AndreyL ProductEngine Date: Thu, 3 Jan 2019 00:35:38 +0200 Subject: SL-10288 Mesh uploader changes from Firestorm --- indra/newview/app_settings/shaders/class1/objects/previewV.glsl | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1') diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl index 7f3f84398b..3424613e94 100644 --- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -91,8 +91,10 @@ void main() // Collect normal lights (need to be divided by two, as we later multiply by 2) col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); - col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); - col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); - +// col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); + col.rgb += light_diffuse[2].rgb * calcDirectionalLight(norm, light_position[2].xyz); +// col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); + col.rgb += light_diffuse[3].rgb * calcDirectionalLight(norm, light_position[3].xyz); + col /= 2.0; vertex_color = col*color; } -- cgit v1.2.3 From dd3a3693729cc700872a6e94e0ae4898cf25c3fb Mon Sep 17 00:00:00 2001 From: AndreyL ProductEngine Date: Thu, 3 Jan 2019 14:30:01 +0200 Subject: SL-10288 comments cleanup --- indra/newview/app_settings/shaders/class1/objects/previewV.glsl | 2 -- 1 file changed, 2 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1') diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl index 3424613e94..de2ea2a065 100644 --- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -91,9 +91,7 @@ void main() // Collect normal lights (need to be divided by two, as we later multiply by 2) col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); -// col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); col.rgb += light_diffuse[2].rgb * calcDirectionalLight(norm, light_position[2].xyz); -// col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); col.rgb += light_diffuse[3].rgb * calcDirectionalLight(norm, light_position[3].xyz); col /= 2.0; vertex_color = col*color; -- cgit v1.2.3 From d38fd1e7c3a48260f670e135501bba68d9d4dc51 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Tue, 21 Apr 2020 18:55:29 +0300 Subject: SL-13081 Model is unnaturally grey --- indra/newview/app_settings/shaders/class1/objects/previewV.glsl | 1 - 1 file changed, 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class1') diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl index 2cf17acf6b..4bb588335a 100644 --- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -93,6 +93,5 @@ void main() col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); col.rgb += light_diffuse[2].rgb*calcLocalLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); col.rgb += light_diffuse[3].rgb*calcLocalLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); - col /= 2.0; vertex_color = col*color; } -- cgit v1.2.3