From 33c4d124ce60b2999efb73fc17dc996cb3c2a103 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Thu, 6 May 2010 13:53:52 +0100 Subject: EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection instead of a reflection Disable screen-space shiny while I chew on it some more. (transplanted from bde80560117295f6b3e61f9b47f3bdea826945ca) --- indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 3 +++ 1 file changed, 3 insertions(+) (limited to 'indra/newview/app_settings/shaders/class1') diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index bf5dd4155c..ef61491826 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -286,6 +286,7 @@ void main() float sa = dot(refnormpersp, vary_light.xyz); vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; + /* // screen-space cheap fakey reflection map // vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); @@ -325,6 +326,8 @@ void main() vec3 refprod = vary_SunlitColor * refcol.rgb * refmod; vec3 ssshiny = (refprod * spec.a); ssshiny *= 0.3; // dampen it even more + */ + vec3 ssshiny = vec3(0,0,0); // add the two types of shiny together col += (ssshiny + dumbshiny) * spec.rgb; -- cgit v1.2.3