From 07bff3129adaabb90f09b71fa65c8be0c3ecef5d Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Wed, 19 Dec 2018 14:59:19 -0800 Subject: Add new shaders for advanced atmo SH env lighting calcs. --- indra/newview/app_settings/shaders/class1/deferred/cofF.glsl | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1') diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl index fef1c5a584..380d382020 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl @@ -50,14 +50,7 @@ uniform vec2 screen_res; VARYING vec2 vary_fragcoord; -float getDepth(vec2 pos_screen) -{ - float z = texture2DRect(depthMap, pos_screen.xy).r; - z = z*2.0-1.0; - vec4 ndc = vec4(0.0, 0.0, z, 1.0); - vec4 p = inv_proj*ndc; - return p.z/p.w; -} +float getDepth(vec2 pos_screen); float calc_cof(float depth) { -- cgit v1.2.3