From 6469f1c2f21ecd3b15a18957d882ef6a16b17ecf Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sun, 17 Jul 2011 00:24:08 -0500 Subject: SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available. --- .../app_settings/shaders/class1/objects/bumpF.glsl | 17 +++++++++++++++++ .../app_settings/shaders/class1/objects/bumpV.glsl | 16 ++++++++++++++++ 2 files changed, 33 insertions(+) create mode 100644 indra/newview/app_settings/shaders/class1/objects/bumpF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects/bumpV.glsl (limited to 'indra/newview/app_settings/shaders/class1/objects') diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl new file mode 100644 index 0000000000..587ab93a80 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl @@ -0,0 +1,17 @@ +/** + * @file bumpF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform sampler2D texture0; +uniform sampler2D texture1; + +void main() +{ + float tex0 = texture2D(texture0, gl_TexCoord[0].xy).a; + float tex1 = texture2D(texture1, gl_TexCoord[1].xy).a; + + gl_FragColor = vec4(tex0+(1.0-tex1)-0.5); +} diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl new file mode 100644 index 0000000000..056d1a9582 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl @@ -0,0 +1,16 @@ +/** + * @file bumpV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +void main() +{ + //transform vertex + gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex; + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[1] = gl_TextureMatrix[1] * gl_MultiTexCoord1; + gl_FrontColor = gl_Color; +} -- cgit v1.2.3 From 5711fda52f3939f482358ad5265618fb56da5998 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 29 Jul 2011 18:49:09 -0500 Subject: SH-2200 Fix for BSOD on 7800 Go on Vista when setting graphics detail to "High" --- .../app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl | 2 -- .../newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl | 2 -- .../app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl | 2 -- indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl | 2 -- 4 files changed, 8 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/objects') diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl index f44a5ce32e..5283e80407 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl @@ -10,8 +10,6 @@ void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); -attribute vec4 object_weight; - void main() { mat4 mat = getObjectSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl index e5dafa8c78..1db79791de 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl @@ -10,8 +10,6 @@ void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); -attribute vec4 object_weight; - void main() { //transform vertex diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl index cd655f3bb5..eea41bb4f0 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl @@ -11,8 +11,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); -attribute vec4 object_weight; - void main() { mat4 mat = getObjectSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl index 900448035c..af92e5e002 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl @@ -11,8 +11,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); -attribute vec4 object_weight; - void main() { //transform vertex -- cgit v1.2.3