From a2647e953aeee26ef99e62e0146adcd37c8afca1 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 7 Feb 2023 18:25:22 -0600 Subject: SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. --- .../shaders/class1/objects/fullbrightF.glsl | 33 ----------- .../shaders/class1/objects/fullbrightV.glsl | 65 ---------------------- 2 files changed, 98 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl (limited to 'indra/newview/app_settings/shaders/class1/objects') diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl deleted file mode 100644 index 31a262f1db..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl +++ /dev/null @@ -1,33 +0,0 @@ -/** - * @file objects/fullbrightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$F - */ - - - -void fullbright_lighting(); - -void main() -{ - fullbright_lighting(); -} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl deleted file mode 100644 index 5af42f1fcf..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ /dev/null @@ -1,65 +0,0 @@ -/** - * @file fullbrightV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -void passTextureIndex(); -ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; - -void calcAtmospherics(vec3 inPositionEye); - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -#ifdef HAS_SKIN -mat4 getObjectSkinnedTransform(); -uniform mat4 projection_matrix; -#endif - -void main() -{ - //transform vertex - vec4 vert = vec4(position.xyz,1.0); - passTextureIndex(); -#ifdef HAS_SKIN - mat4 mat = getObjectSkinnedTransform(); - mat = modelview_matrix * mat; - vec4 pos = mat * vert; - gl_Position = projection_matrix * pos; -#else - vec4 pos = (modelview_matrix * vert); - gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); -#endif - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - calcAtmospherics(pos.xyz); - - vertex_color = diffuse_color; -} -- cgit v1.2.3