From 9e8e623197185e340d94694e55f2ab25827cfaf0 Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Tue, 7 Apr 2020 11:29:47 -0600 Subject: SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders comp --- .../app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'indra/newview/app_settings/shaders/class1/objects') diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl index 79b552ee1a..1e244d9dfd 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl @@ -35,6 +35,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; +VARYING vec4 vary_position; void calcAtmospherics(vec3 inPositionEye); @@ -46,6 +47,9 @@ void main() mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + + mat4 mvp = modelview_matrix * projection_matrix; + vary_position = mvp * vec4(position, 1.0); vec4 norm = vec4(position.xyz, 1.0); norm.xyz += normal.xyz; -- cgit v1.2.3