From eda11a25a465dd87b187f63da661f2ce02925deb Mon Sep 17 00:00:00 2001 From: Geenz Date: Fri, 11 Jan 2013 06:37:21 -0500 Subject: Initial (largely complete) gamma correct rendering implementation. --- .../shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class1/lighting') diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl index 6c34643aab..9543be562b 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl @@ -37,6 +37,8 @@ vec3 fullbrightScaleSoftClip(vec3 light); VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +uniform float texture_gamma; + void fullbright_lighting() { vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; @@ -45,7 +47,7 @@ void fullbright_lighting() { discard; } - + color.rgb = pow(color.rgb, vec3(texture_gamma)); color.rgb = fullbrightAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); -- cgit v1.2.3