From 38f62f5ceed5ec7a9c5bcfd8afe443475b343b08 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 30 May 2013 17:44:05 -0500 Subject: Fix for some objects not rendering underwater with advanced lighting enabled --- .../shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl') diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl index da3b20012d..d9faa9b314 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -41,7 +41,9 @@ VARYING vec2 vary_texcoord0; void default_lighting_water() { - vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); + + color.rgb *= vertex_color.rgb; if (color.a < minimum_alpha) { -- cgit v1.2.3