From 9b511e87f5f3d52f430b89aa61860d5409469db7 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Mon, 26 Oct 2020 22:29:54 +0200 Subject: SL-13560 Water reflections do not reflect everything when ALM is enabled Contribution --- .../class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl') diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl index 3b9c04b22b..c98db4795c 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -41,13 +41,15 @@ VARYING vec2 vary_texcoord0; void fullbright_lighting_water() { - vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); if (color.a < minimum_alpha) { discard; } + color.rgb *= vertex_color.rgb; + color.rgb = fullbrightAtmosTransport(color.rgb); frag_color = applyWaterFog(color); -- cgit v1.2.3