From 067d83b640d3fae45098ef8bc71e913c1eb65a44 Mon Sep 17 00:00:00 2001 From: mobserveur Date: Thu, 11 Sep 2025 18:50:58 +0200 Subject: Fix for multithreaded textures on Mac and more optimisations This commit fixes an issue with the multithreaded textures option on Mac and adds some more optimisations. --- indra/newview/app_settings/shaders/class1/interface/uiF.glsl | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/interface') diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl index 42cc333829..6120dbd37e 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl @@ -27,12 +27,11 @@ out vec4 frag_color; uniform sampler2D diffuseMap; -uniform float mpHDRBoost = 1.0; in vec2 vary_texcoord0; in vec4 vertex_color; void main() { - frag_color = mpHDRBoost * vertex_color*texture(diffuseMap, vary_texcoord0.xy); + frag_color = vertex_color*texture(diffuseMap, vary_texcoord0.xy); } -- cgit v1.2.3