From ef98be881c3f13e7668f75cb0d302261053d9804 Mon Sep 17 00:00:00 2001 From: Rye Mutt Date: Thu, 1 Sep 2022 17:30:48 -0400 Subject: Use an SRGB buffer for initial reflection map capture for proper linear sampling Fix irradiance gen up vector to be properly normalized --- indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class1/interface') diff --git a/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl index 4d91395a1b..4681fa1abd 100644 --- a/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl @@ -79,7 +79,7 @@ void main() vec3 N = normalize(vary_dir); vec3 up = vec3(0.0, 1.0, 0.0); vec3 right = normalize(cross(up, N)); - up = cross(N, right); + up = normalize(cross(N, right)); const float TWO_PI = PI * 2.0; const float HALF_PI = PI * 0.5; -- cgit v1.2.3