From 28f9fb06a9f4cb9edccb2ff8132c7f6a9b27c060 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 20 Nov 2021 18:49:19 +0000 Subject: SL-16289 Rigged mesh rendering overhaul --- .../shaders/class1/interface/debugSkinnedV.glsl | 41 ++++++++++++++++++++++ .../class1/interface/occlusionSkinnedV.glsl | 40 +++++++++++++++++++++ 2 files changed, 81 insertions(+) create mode 100644 indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl (limited to 'indra/newview/app_settings/shaders/class1/interface') diff --git a/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl new file mode 100644 index 0000000000..74f22aec4f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl @@ -0,0 +1,41 @@ +/** + * @file debugSkinnedV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; + +mat4 getObjectSkinnedTransform(); + +ATTRIBUTE vec3 position; + +void main() +{ + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + + gl_Position = projection_matrix*vec4(pos, 1.0); +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl new file mode 100644 index 0000000000..7305065a05 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl @@ -0,0 +1,40 @@ +/** + * @file occlusionSkinnedV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; + +ATTRIBUTE vec3 position; + +mat4 getObjectSkinnedTransform(); + +void main() +{ + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + gl_Position = projection_matrix*vec4(pos, 1.0); +} + -- cgit v1.2.3 From 1a6ef9a1fbecadaff00b733c51fd6b980905f102 Mon Sep 17 00:00:00 2001 From: Runitai Linden Date: Wed, 8 Dec 2021 15:35:25 -0600 Subject: SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh support to highlight transparent). --- .../app_settings/shaders/class1/interface/highlightV.glsl | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'indra/newview/app_settings/shaders/class1/interface') diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl index 9bf7b60eb7..0b362cf46c 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl @@ -31,10 +31,23 @@ ATTRIBUTE vec2 texcoord0; VARYING vec2 vary_texcoord0; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +#endif + void main() { //transform vertex +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vec4(position.xyz,1.0); + gl_Position = projection_matrix * pos; +#else gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); +#endif vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; } -- cgit v1.2.3 From dd032467357a4aaf69c752c13e53122aff6c4755 Mon Sep 17 00:00:00 2001 From: Runitai Linden Date: Fri, 17 Dec 2021 09:26:44 -0600 Subject: SL-16478 Fix for octree and render batch debug display not working with rigged meshes. --- .../shaders/class1/interface/debugSkinnedV.glsl | 41 ---------------------- .../shaders/class1/interface/debugV.glsl | 13 +++++++ 2 files changed, 13 insertions(+), 41 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl (limited to 'indra/newview/app_settings/shaders/class1/interface') diff --git a/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl deleted file mode 100644 index 74f22aec4f..0000000000 --- a/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl +++ /dev/null @@ -1,41 +0,0 @@ -/** - * @file debugSkinnedV.glsl - * - * $LicenseInfo:firstyear=2021&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 modelview_matrix; - -mat4 getObjectSkinnedTransform(); - -ATTRIBUTE vec3 position; - -void main() -{ - mat4 mat = getObjectSkinnedTransform(); - mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - gl_Position = projection_matrix*vec4(pos, 1.0); -} - diff --git a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl index f4d704577a..153998f1d5 100644 --- a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl @@ -27,8 +27,21 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +#endif + void main() { +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vec4(position.xyz,1.0); + gl_Position = projection_matrix * pos; +#else gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); +#endif } -- cgit v1.2.3