From 348d427db6537746c5c8c9a0d1aa021f074afbb5 Mon Sep 17 00:00:00 2001 From: "Jonathan \"Geenz\" Goodman" Date: Tue, 29 Aug 2023 05:08:47 -0700 Subject: Add a probe strength uniform for hero probes. On standard reflection probes this doesn't really do anything. DRTVWR-583 --- indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl') diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl index 9ecdf0bf77..cb6f34713c 100644 --- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl @@ -38,6 +38,7 @@ in vec3 vary_dir; uniform float mipLevel; uniform int u_width; uniform float max_probe_lod; +uniform float probe_strength; // ============================================================================================================= @@ -163,5 +164,6 @@ void main() { vec3 N = normalize(vary_dir); frag_color = max(prefilterEnvMap(N), vec4(0)); + frag_color.a *= probe_strength; } // ============================================================================================================= -- cgit v1.2.3