From e371fdbf311e450ac0cc7f4d3fdacc938b489d92 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Thu, 29 Apr 2021 08:41:50 -0700 Subject: SL-14113: Remove magic numbers. Take advantage of existing shader #defines injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file. --- indra/newview/app_settings/shaders/class1/environment/moonF.glsl | 2 +- indra/newview/app_settings/shaders/class1/environment/starsF.glsl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/environment') diff --git a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl index e1592c19fb..983cd17979 100644 --- a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl @@ -47,5 +47,5 @@ void main() discard; frag_color = color; - gl_FragDepth = 0.999985f; // SL-14113 Moon is infront of stars + gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 Moon is infront of stars } diff --git a/indra/newview/app_settings/shaders/class1/environment/starsF.glsl b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl index 95ab4cbf8b..e1a9cc6387 100644 --- a/indra/newview/app_settings/shaders/class1/environment/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl @@ -47,5 +47,5 @@ void main() color.a *= max(custom_alpha, vertex_color.a); frag_color = color; - gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon + gl_FragDepth = LL_SHADER_CONST_STAR_DEPTH; // SL-14113 Moon Haze -- Stars need to depth test behind the moon } -- cgit v1.2.3