From f2233f0a24b8b826cb6e7dca064b42296997d1fa Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Fri, 30 Apr 2010 10:40:27 +0100 Subject: more tweakery for EXT-7149 objects with white color and varied texture do not appear shiny with deferred rendering --- indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred') diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 59b1720578..112103956d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -13,7 +13,7 @@ void main() { vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = vec4(gl_Color.aaa*1.5, gl_Color.a); // spec + gl_FragData[1] = gl_Color.aaaa; // spec //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0); } -- cgit v1.2.3