From ef0b1b1564c469b526d0a62d8e4412a26571fb4f Mon Sep 17 00:00:00 2001 From: Tofu Buzzard Date: Sat, 22 Jan 2011 00:56:18 +0000 Subject: remove some unused depth samplings. (transplanted from a38a7ea07c52aafbd4305f96d715201a35d86726) --- indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 3 --- 1 file changed, 3 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred') diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index b08c5dd295..28a38d4390 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -10,7 +10,6 @@ #extension GL_ARB_texture_rectangle : enable uniform sampler2D diffuseMap; -uniform sampler2D noiseMap; uniform sampler2DRect depthMap; uniform mat4 shadow_matrix[6]; @@ -45,8 +44,6 @@ void main() vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - vec3 samp_pos = getPosition(frag).xyz; - vec4 pos = vec4(vary_position, 1.0); vec4 col = vec4(vary_ambient + vary_directional.rgb, gl_Color.a); -- cgit v1.2.3