From 8bf4f1591114f135c64bee5cb9cb5e67bbcf8acd Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 25 Apr 2013 17:15:47 -0500 Subject: NORSPEC-104 Fix for texture animation sometimes not overriding specular and normal map texture coordinates. --- indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 1 - 1 file changed, 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred') diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 064ec51028..90cf085524 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -297,7 +297,6 @@ void main() vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec3 col; float bloom = 0.0; - //if (diffuse.a < 0.9) { calcAtmospherics(pos.xyz, 1.0); -- cgit v1.2.3