From 534d326c48271b63c4cc173f1d2382846b028021 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Thu, 4 Jun 2020 11:47:55 -0700 Subject: SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll --- indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred') diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index caa4fe1f65..7ea807804a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -78,7 +78,13 @@ void main() gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); // Texture coords - vary_texcoord0 = texcoord0; + // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll + // Keep in Sync! + // * indra\newview\llsettingsvo.cpp + // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl + // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl + vary_texcoord0 = vec2( -texcoord0.x, texcoord0.y ); + vary_texcoord0.xy -= 0.5; vary_texcoord0.xy /= cloud_scale; vary_texcoord0.xy += 0.5; -- cgit v1.2.3