From 4f724f63049e53b9c223c7665e7e5d2344adff0e Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Tue, 12 Mar 2019 10:18:52 -0700 Subject: SL-10732 Fix accum of shadow weights and handling of clipped areas in spot shadow sampling. --- indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred') diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl index c927c4bf06..6ff49c7dac 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl @@ -161,7 +161,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen) float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen) { - float shadow = 1.0f; + float shadow = 0.0f; pos += norm * spot_shadow_offset; vec4 spos = vec4(pos,1.0); @@ -194,6 +194,10 @@ float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen) shadow /= weight; } + else + { + shadow = 1.0f; + } return shadow; } -- cgit v1.2.3