From 4be51fa5598c2ec2aa8dca2e0f00ef79a0732e1e Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Fri, 7 Feb 2020 16:17:15 -0800 Subject: DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight --- indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred') diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 09b1813ebe..b1dce665a1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -147,9 +147,9 @@ vec3 post_diffuse = color.rgb; if (nh > 0.0) { float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); - vec3 sp = sun_contrib*scontrib / 16.0; + vec3 sp = sun_contrib*scontrib / 6.0; sp = clamp(sp, vec3(0), vec3(1)); - bloom += dot(sp, sp) / 6.0; + bloom += dot(sp, sp) / 4.0; #if !defined(SUNLIGHT_KILL) color += sp * spec.rgb; #endif -- cgit v1.2.3