From 1b68f71348ecf3983b76b40d7940da8377f049b7 Mon Sep 17 00:00:00 2001 From: Andrey Lihatskiy Date: Mon, 29 Apr 2024 07:43:28 +0300 Subject: #824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed --- indra/newview/app_settings/shaders/class1/deferred/skyV.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred/skyV.glsl') diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 17ce2dee5b..6110b6ade0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -92,7 +92,7 @@ void main() // Initialize temp variables vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color * 0.7; //magic 0.7 to match legacy color - + // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes vec3 light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y); @@ -142,7 +142,7 @@ void main() sunlight *= max(0.0, (1. - cloud_shadow)); // Haze color below cloud - vec3 add_below_cloud = (blue_horizon * blue_weight * (sunlight + ambient) + vec3 add_below_cloud = (blue_horizon * blue_weight * (sunlight + ambient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + ambient)); // Attenuate cloud color by atmosphere -- cgit v1.2.3