From 9d138b1440fc68d5f4b687fbf4e8635d6d2bdfe5 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Tue, 18 Jun 2019 10:40:54 -0700 Subject: Fix sky atmospherics in class1 to match class2 and Mid. --- indra/newview/app_settings/shaders/class1/deferred/skyF.glsl | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred/skyF.glsl') diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 894ce8a5e9..7d4d9eb49f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -41,8 +41,6 @@ uniform vec4 gamma; /// Soft clips the light with a gamma correction vec3 scaleSoftClip(vec3 light); -vec3 srgb_to_linear(vec3 c); -vec3 linear_to_srgb(vec3 c); void main() { @@ -53,14 +51,14 @@ void main() vec4 color; color = vary_HazeColor; - color.rgb *= 2.0f; - //color.rgb = scaleSoftClip(color.rgb); - //color.rgb = linear_to_srgb(color.rgb); + + color.rgb *= 2.; + color.rgb = scaleSoftClip(color.rgb); /// Gamma correct for WL (soft clip effect). - frag_data[0] = vec4(color.rgb, 1.0); + frag_data[0] = vec4(color.rgb, 0.0); frag_data[1] = vec4(0.0,0.0,0.0,0.0); - frag_data[2] = vec4(0.5,0.5,0.0,1.0); //1.0 in norm.w masks off fog + frag_data[2] = vec4(0.0,0.0,0.0,1.0); //1.0 in norm.w masks off fog gl_FragDepth = 0.99999f; } -- cgit v1.2.3